We can raise it by spending our ever-useful administrative power, but a better idea would be to boost it through random events. ![]() Good luck keeping it high, though! As a monarchy, our stability drops every time a king dies. It's critical to keep it positive, as negative stability puts us at risk for some terrible times. This affects your tax base and can lower or raise the risk of a rebellion. Highlighted in red is one more notable number: Stability. Once you’ve played a few campaigns, you should be able to pick out your early game priorities pretty easily. Add that to the fact that we won’t need administrative power to reclaim the land that’s rightfully ours from the English, and you can see that we want to prioritize diplomatic power for now. One of our initial objectives is to absorb all of those vassals, and that’s going to take lots of diplomatic power. That’s because we start with five vassals, representing the powerful duchies in France. You may have noticed from the image above that France looks a little.blotchy. Early Game Prioritiesįrance is a little different. For most countries, the critical early game resources are money (most kingdoms begin with only a slim surplus and you can easily go into debt from a single bad event or a long war) and administrative power, which you will use as fast as you get it on growing your territory. Through these features, you will see what you need to focus on. Mousing over any of these will tell you how much you are gaining or losing and why. We can also spend it to execute certain specialized combat maneuvers and temporarily suppress a rebellion. It is used to develop new types of regiments, hire generals, develop new defensive buildings, and grant various passive combat bonuses.
0 Comments
Leave a Reply. |